//==============================================================================
// medusa_anim.txt
//==============================================================================

//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define eyebeem
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Medusa Head Glow
		}
	}
}

//==============================================================================
define SnakeA
{
	set hotspot
	{
		version
		{
			Visual special G Medusa SnakesA_Idle
		}
	}
}

//==============================================================================
define SnakeB
{
	set hotspot
	{
		version
		{
			Visual special G Medusa SnakesB_Idle
		}
	}
}

//==============================================================================
anim FreezeAttack
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_SpecialAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag SpecificSoundSet 0.27 false MedusaAttack checkVisible 
//-- end auto generated section
				connect TOPOFHEAD eyebeem hotspot
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_SpecialAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true	
				tag SpecificSoundSet 0.27 false MedusaAttack checkVisible 
//-- end auto generated section
				connect TOPOFHEAD eyebeem hotspot
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_walk
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_walk
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim birth
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_BirthA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				connect HOTSPOT greekbirthSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_BirthA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				connect HOTSPOT greekbirthSFX hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_idle
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_idle
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_boredA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_boredA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
//-- end auto generated section
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
			version
			{
				Visual Special G Medusa_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
//-- end auto generated section
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
//-- end auto generated section
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
			version
			{
				Visual Special G Medusa_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.60 true	
				tag SpecificSoundSet 0.80 false Arrow checkVisible 
//-- end auto generated section
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_death
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_death
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Face of the Gorgon
		set hotspot
		{
			version
			{
				Visual Special G Medusa_FlailA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Medusa_FlailA
				connect topofhead SnakeA hotspot
				connect attachpoint SnakeB hotspot
				replaceTexture Special G Medusa/Special G Medusa Upgrade
			}
		}
	}
}
